class_name = "CPlane"
object_name = "Pe-2 ser.35"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.2, 0.35
y= -0.15, 0.05
z= -0.10, 0.35
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.2, 0.25
y= -0.1, 0.15
z= -0.4, 0.4
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Pe2s35/Pe2s35.mgm",true,true
VisualImage=1,"graphics/planes/Pe2s35/Pe2s35-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Pe2s35_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Pe2s35_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    
KeepNetworkImages=true

CollisionBody="graphics/planes/Pe2s35/Pe2s35_Phys.col"
HitBody="graphics/planes/Pe2s35/Pe2s35.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Pe2s35.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1100.0, 1100.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" //  /  () -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0005, 1, 00756, 0.0, "smooth_clamp", 0.0, "granted_single" //     
CockpitArg = -2, 0005, 2, 00755, 0.0, "smooth_clamp", 0.0, "granted_single" //     
CockpitArg = -2, 0005, 3, 00757, 0.0, "smooth_clamp", 0.0, "granted_single" //     

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "granted_single" //  
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0015, 1, 00433, 0.0, "smooth_clamp", 0.1, "low_freq" //    
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "granted_single" //    
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "granted_single" //     /     -2 (.87)
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "granted_single" //   
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "low_freq" //     / 
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( ) 1- 
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //     1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0103, 3, 01161, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0113, 3, 01261, 0.0, "smooth_clamp", 0.1, "" //    2- 
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "" //   1- 

CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0105, 2, 01114, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0115, 2, 01214, 0.0, "smooth_clamp", 0.1, "" //    2- 

CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     1- 

CockpitArg = -2, 0105, 1, 01119, 0.0, "smooth_clamp", 0.1, "" //    1- 
CockpitArg = -2, 0115, 1, 01219, 0.0, "smooth_clamp", 0.1, "" //    2- 


CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( ) 2- 
CockpitArg = -2, 0110, 1, 01211, 0.0, "smooth_clamp", 0.2, "" //      ( ) 2- 
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //    2- 
CockpitArg = -2, 0112, 2, 01230, 0.0, "smooth_clamp", 0.2, "" //     2- 
CockpitArg = -2, 0112, 3, 01282, 0.0, "smooth_clamp", 0.2, "" //     2- 
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //  1-  2- 
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "" //   2- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 1-  (  RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "low_freq" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "low_freq" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "low_freq" //   1- 
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "low_freq" //    1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "low_freq" //    1- 
CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 2-  (  RPM)
CockpitArg = -2, 1210, 1, 03203, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 2-  (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "low_freq" //   () 2- 
CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "low_freq" //      2- 
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "low_freq" //   2- 
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "low_freq" //    2- 
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "low_freq" //    2- 

CockpitArg = -2, 0203, 0, 03124, 0.0, "smooth_clamp", 0.2, "low_freq" //     1- 
CockpitArg = -2, 0213, 0, 03224, 0.0, "smooth_clamp", 0.2, "low_freq" //     2- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0350, 1, 02511, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0350, 2, 02521, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0354, 0, 02530, 0.0, "smooth_clamp", 0.2, "low_freq" //    

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "med_freq" //   (" "  )
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "low_freq" //    -  (  / )
CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "med_freq" //    -  ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "med_freq" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "med_freq" //  -     
CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "granted_single" //  
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "granted_single" //   
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "granted_single" //   

CockpitArg = -2, 0490, 0, 09060, 0.0, "smooth_clamp", 0.1, "" //   / 
CockpitArg = -2, 0490, 1, 09061, 0.0, "",             0.0, "" //   
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0451, 2, 05701, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // 

CockpitArg = -2, 0453, 1, 09044, 0.0, "smooth_wrap",  0.2, "" //  
CockpitArg = -2, 0453, 2, 09003, 0.0, "smooth_clamp",  0.2, "" //   

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp",  0.2, "" //   

CockpitArg = -2, 0457, 0, 09182, 0.0, "smooth_clamp",  0.2, "" // 
CockpitArg = -2, 0457, 1, 09180, 0.0, "smooth_clamp",  0.2, "" // 
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp",  0.2, "" // 

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0460, 0, 09055, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0460, 3, 09058, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "low_freq" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "low_freq" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "low_freq" //   

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = 1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_femRUSwi.txt"
	AlterBotConfig = 1, -1, -1, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_femRUS42.txt"
	AlterBotConfig = 1, -1, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_femRUS43.txt"
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19420331, "", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_RUS41.txt"
	AlterBotConfig = -1, -1, 19420401, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_RUS42.txt"
[end]

[attach=0]
	position= 1.75, 0.25, -0.15
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Pe2_RUS43.txt"
[end]

[attach=1]
	position= 0.5602, 0.9639, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/Pe2s35_T1.txt"
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=2]
	position= -2.621, 0.191, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/Pe2s35_T2.txt"
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=3]
	position= 1.416, -0.8, 0.541
	rotation= 180, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=4]
	position= 1.6, -0.8, 0.21
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightPe2.txt"
[end]

[attach=5]
	position= 1.6, -0.8, 0.23
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightVizirPe2.txt"
[end]

[attach=6]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

[WeaponMode=24]
	WMname="Pe2s35_FemCrew"
	WMgroup="9"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Pe2s35.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 17.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Pe_2_ser_35"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 2.200, 0.410, -0.259
Gun_Coord1= 3.125,  0.082,  0.0
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BombDoorPeriod0=0.4,15,4,true
BombDoorPeriod1=0.5,15,5,true
BombDoorPeriod2=0.3,15,3,true

FTCoord=0.17,0.055,0

FlarePos= 1.416, -0.8, 0.541
FlareDir= 0.0, -1.0, 0.0
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 2.342, 0.946, -0.113

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	//     
		AttachToPart = "^1_WingL_In_0"
		Position = 0.679, -0.099, -2.41
		Mass = 42.864
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_WingR_In_0"
		Position = 0.679, -0.099, 2.41
		Mass = 42.864
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~eng01"
		Position = 1.596, -0.347, -2.3965
		Mass = 14.288
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~eng02"
		Position = 1.596, -0.347, 2.3965
		Mass = 14.288
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~ocooler01"
		Position = 1.842, -0.81, -2.3985
		Mass = 9.823
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "~ocooler02"
		Position = 1.842, -0.81, 2.3985
		Mass = 9.823
		CxaS = 0.0
	[end]
	
	[AdditionalElement]	//    
		AttachToPart = "~eng01"
		Position = 1.596, -0.347, -2.3965
		Mass = 38.000
		CxaS = 0.0
	[end]
	
	[AdditionalElement]	//    
		AttachToPart = "~eng02"
		Position = 1.596, -0.347, 2.3965
		Mass = 38.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~wcooler01"
		Position = 0.011, -0.041, -3.283
		Mass = 15.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~wcooler02"
		Position = 0.011, -0.098, -1.661
		Mass = 15.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~wcooler04"
		Position = 0.011, -0.041, 3.283
		Mass = 15.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~wcooler03"
		Position = 0.011, -0.098, 1.661
		Mass = 15.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~eng01"
		Position = 1.539, -0.041, -2.399
		Mass = 7.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "~eng02"
		Position = 1.539, -0.041, 2.399
		Mass = 7.000
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     (,   ,   )
		AttachToPart = "^1_Fuse_Ctl_5"
		Position = 0.574, 0.933, 0.001
		Mass = 10.6 //   -2 26.03.1941
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     (  ,   ,   )
		AttachToPart = "^1_Fuse_Ctl_5"
		Position = 0.537, 0.146, 0.089
		Mass = 25.5 //   -2 26.03.1941
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   
		AttachToPart = "^1_Fuse_Ctl_7"
		Position = -2.401, 0.294, -0.497
		Mass = 7.875
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "~gun04_ammo"
		Position = -3.537, 0.39, 0.001
		Mass = 40.000
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.161, 0.345, -0.272	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	//     
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 3.713, 0.345, -0.272	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0176, 0.0290	//    -2.     -3 .
		AmmunitionAttachToPart = "~gun01_ammo"  //  CollisionBox   ,      
		AmmunitionPosition = 2.805, 0.308, -0.405 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.554, -0.133, -0.304
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 1970	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = true
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_UB.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 2.908, 0.198, 0.329	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 24.2	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.023, 3.064, 3.073, 0.000, 0.000, 0.000
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 3.911, 0.198, 0.329	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0252, 0.0504	//    -2.     2  
		AmmunitionAttachToPart = "~gun02_ammo"  //  CollisionBox   ,      
		AmmunitionPosition = 2.916, 0.429, 0.081 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 1980	//     
		GunSoundsIdx = 2
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="Pe2s35_FAB100x10"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="Pe2s35_FAB250x4"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="Pe2s35_FAB500x2"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="Pe2s35_ROS132x10"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="Pe2s35_RPK2"
	WMgroup="2"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.0, 0.0, 0.0
		Mass = 20
		CxaS = 0.005
	[end]
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="0-SHKAS-AP-450 + 1-UB-APHE-150"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=1]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB100M-4"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=2]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB100M-6"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=3]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB250SV-2"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=4]
	WeaponModes=1,-2,-3,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB100M-10"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=5]
	WeaponModes=2,-1,-3,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB250SV-4"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=6]
	WeaponModes=3,-1,-2,-4
	AnimationVal=0.375
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB500M-2"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=7]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.0
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + ROS132-10"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=8]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.625
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB100M-4 + ROS132-10"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb6=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb8=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb9=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb10=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb11=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb12=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb13=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=9]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.625
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB100M-6 + ROS132-10"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb12=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb13=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb14=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb15=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=10]
	WeaponModes=4,-1,-2,-3
	AnimationVal=0.625
	name="0-SHKAS-AP-450 + 1-UB-APHE-150 + FAB250SV-2 + ROS132-10"
	GunAmmunition0=0
	GunAmmunition1=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb10=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb11=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=1
[end]

[Ammunition=11]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]

[Ammunition=12]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=19]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=20]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=21]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=22]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=23]
	WeaponModes=-1,-2,-3,-4
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 450   7.6254 (  )
	ExpendableMass = 5.85
	ResidualMass = 8.82	//  -       
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=450
	RoundsInMagazine=450
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 100   50   12.7108 (  )
	ExpendableMass = 9.45
	ResidualMass = 15.63	//  -       
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_12-7x108_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//    2  -500

[attach=20]
	position=0.127, -0.669, 0.451
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=21]
	position=0.127, -0.669, -0.451
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//    4  -250

[attach=22]
	position=0.135, -0.597, 0.451
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=23]
	position=0.135, -0.597, -0.451
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=24]
	position=0.135, -0.597, 0.947
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=25]
	position=0.135, -0.597, -0.947
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//    10  -100

[attach=26]
	position=0.037, -0.56, 0.455
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=27]
	position=0.037, -0.56, -0.455
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=28]
	position=0.037, -0.572, 0.947
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=29]
	position=0.037, -0.572, -0.947
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=30]
	position=-0.205, -0.228, 0.21
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=31]
	position=-0.205, -0.228, -0.21
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=32]
	position=-0.205, 0.071, 0.206
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=33]
	position=-0.205, 0.071, -0.206
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

[attach=34]
	position=-1.433, -0.575, 2.397
	convex = "^1_EngCowl_Rgt_0"
	rotation= 0, 0, 0
[end]

[attach=35]
	position=-1.433, -0.575, -2.397
	convex = "^1_EngCowl_Lft_0"
	rotation= 0, 0, 0
[end]

//    10  -132

[attach=36]
	position=-0.186, 0.031, -6.674
	convex = "^1_WingL_Out_0"
	rotation= -9.5, 0, 4
[end]

[attach=37]
	position=-0.186, 0.031, 6.674
	convex = "^1_WingR_Out_0"
	rotation= 9.5, 0, 4
[end]

[attach=38]
	position=-0.183, -0.019, -6.357
	convex = "^1_WingL_Out_0"
	rotation= -9.5, 0, 4
[end]

[attach=39]
	position=-0.183, -0.019, 6.357
	convex = "^1_WingR_Out_0"
	rotation= 9.5, 0, 4
[end]

[attach=40]
	position=-0.18, -0.066, -6.053
	convex = "^1_WingL_Out_0"
	rotation= -9.5, 0, 4
[end]

[attach=41]
	position=-0.18, -0.066, 6.053
	convex = "^1_WingR_Out_0"
	rotation= 9.5, 0, 4
[end]

[attach=42]
	position=-0.176, -0.112, -5.766
	convex = "^1_WingL_Out_0"
	rotation= -9.5, 0, 4
[end]

[attach=43]
	position=-0.176, -0.112, 5.766
	convex = "^1_WingR_Out_0"
	rotation= 9.5, 0, 4
[end]

[attach=44]
	position=-0.173, -0.158, -5.468
	convex = "^1_WingL_Out_0"
	rotation= -9.5, 0, 4
[end]

[attach=45]
	position=-0.173, -0.158, 5.468
	convex = "^1_WingR_Out_0"
	rotation= 9.5, 0, 4
[end]

//   

[attach=46]
	position= -7.567, -0.082, 0
	convex = "^1_Fuse_Ctl_9"
	rotation= 0, 0, -10.2
[end]
[attach=47]
	position= -0.456, 0.508, -8.377
	convex = "^1_WingL_Out_0"
	rotation= -12.5, 0, 0.5
[end]
[attach=48]
	position= -0.456, 0.508, 8.377
	convex = "^1_WingR_Out_0"
	rotation= 12.5, 0, 0.5
[end]

//  2  -500

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.127, -0.669, 0.451
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.15
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB500M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.127, -0.669, -0.451
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.15
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  -250

[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.135, -0.597, 0.451
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.135, -0.597, -0.451
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.135, -0.597, 0.947
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.135, -0.597, -0.947
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.043
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  10  -100

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.037, -0.56, 0.455
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.031
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.037, -0.56, -0.455
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.031
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.037, -0.572, 0.947
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.031
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.037, -0.572, -0.947
	Convex = "^1_Fuse_Ctl_0"
	AttachedBombCxaS = 0.031
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.303, 0.0
	Rotation = 0
	AttachPos= -0.205, -0.228, 0.21
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=1
	blockholders=0,1,2,3,6,7
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.303, 0.0
	Rotation = 0
	AttachPos= -0.205, -0.228, -0.21
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=1
	blockholders=0,1,2,3,6,7
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.602, 0.0
	Rotation = 0
	AttachPos= -0.205, 0.071, 0.206
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=1
	blockholders=0,1,2,3,6,7
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.602, 0.0
	Rotation = 0
	AttachPos= -0.205, 0.071, -0.206
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=1
	blockholders=0,1,2,3,6,7
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.205, 0.0
	Rotation = 0
	AttachPos= -1.433, -0.575, 2.397
	Convex = "^1_EngCowl_Rgt_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.205, 0.0
	Rotation = 0
	AttachPos= -1.433, -0.575, -2.397
	Convex = "^1_EngCowl_Lft_0"
	BombDoor=2
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

//  10  -82

[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.186, 0.031, -6.674
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.186, 0.031, 6.674
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=18]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.183, -0.019, -6.357
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

[BombHolder=19]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.183, -0.019, 6.357
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=20]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.18, -0.066, -6.053
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

[BombHolder=21]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.18, -0.066, 6.053
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=22]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.176, -0.112, -5.766
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

[BombHolder=23]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.176, -0.112, 5.766
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=24]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.173, -0.158, -5.468
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]

[BombHolder=25]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.882, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.173, -0.158, 5.468
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.015
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//  
[BombHolder=26]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=29]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=32]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=35]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=37]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=38]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=41]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.567, -0.082, 0
	Convex = "^1_Fuse_Ctl_9"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, -8.377
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.456, 0.508, 8.377
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=8.7

[Entrance]
	EntrancePos= 1.75, 0.25, -0.15
	EntranceRot= 0,0,0
	JumpDir=0,3,-6
[end]
[Entrance]
	EntrancePos= 1.75, 0.25, -0.15
	EntranceRot= 0,0,0
	JumpDir=2,6,0
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -160.0,  -90.0, -40.0, +90.0
SectorLimits  =  -90.0,  -55.0, -52.0, +90.0
SectorLimits  =  -55.0,  -15.0, -40.0, +90.0
SectorLimits  =  -15.0,   -7.0, -20.0, +90.0
SectorLimits  =   +7.0,  +15.0, -20.0, +90.0
SectorLimits  =  +15.0,  +55.0, -40.0, +90.0
SectorLimits  =  +55.0,  +90.0, -52.0, +90.0
SectorLimits  =  +90.0, +160.0, -40.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[RUDDER=1]
		Link = 0, 0, "^1_Stab_L_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Lft_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[RUDDER=2]
		Link = 0, 0, "^1_Stab_R_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Rgt_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_1", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Out_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Lft_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Rgt_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_1", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_7", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_11", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_0", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_L_1", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Stab_R_1", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Out_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=18
	ArmorTop=2
	ArmorBottom=7
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=2
	ArmorBack=18
	ArmorTop=2
	ArmorBottom=7
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,300 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  // 
energyloss="~eng02",true,5.0,20000  // 

energyloss="Eng0_Blade0",true,2.5,1000 // 0  
energyloss="Eng0_Blade1",true,2.5,1000 // 1  
energyloss="Eng0_Blade2",true,2.5,1000 // 2  

energyloss="Eng1_Blade0",true,2.5,1000 // 0  
energyloss="Eng2_Blade1",true,2.5,1000 // 1  
energyloss="Eng3_Blade2",true,2.5,1000 // 2  

energyloss="~ftank01",true,0.7,10000 //    
energyloss="~ftank02",true,0.7,10000 //    
energyloss="~ftank03",true,0.7,10000 //   
energyloss="~ftank04",true,0.7,10000 //   
energyloss="~ftank05",true,0.7,10000 //   
energyloss="~ftank06",true,0.7,10000 //   
energyloss="~ftank07",true,0.7,10000 //   
energyloss="~ftank08",true,0.7,10000 //    
energyloss="~ftank09",true,0.7,10000 //    


energyloss="~wtank01",true,0.7,10000 //   
energyloss="~wtank02",true,0.7,10000 //   
energyloss="~htank00",true,0.7,20000 // 
energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  


energyloss="~wcooler01",true,0.7,10000 // .,   
energyloss="~wcooler02",true,0.7,10000 // .,   
energyloss="~wcooler03",true,0.7,10000 // .,   
energyloss="~wcooler04",true,0.7,10000 // .,   
energyloss="~ocooler01",true,0.7,10000 //.,   
energyloss="~ocooler02",true,0.7,10000 //.,   

//Armor

energyloss="~armor01",false,6.9,1 //   - 5,     -1
energyloss="~armor02",false,17.9,1 //   - 13,     -1
energyloss="~armor03",false,17.9,1 //   - 13,     -1
energyloss="~armor04",false,6.9,1 //   - 5,     -1
energyloss="~armor05",false,17.9,1 //   - 13,     -1

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0_0",true,4.0,1 //   
energyloss="GearL_0_1",true,4.0,1 //   
energyloss="GearL_1_0",true,4.0,1 //   
energyloss="GearL_1_1",true,4.0,1 //   

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0_0",true,4.0,1 //   
energyloss="GearR_0_1",true,4.0,1 //   
energyloss="GearR_1_0",true,4.0,1 //   
energyloss="GearR_1_1",true,4.0,1 //    

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,200000 //  ()
energyloss="~gun02_ammo",true,0.7,200000 //  ()
energyloss="~gun03_ammo",true,0.7,200000 //  - 
energyloss="~gun04_ammo",true,0.7,200000 //  - 
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=200
max_CAS=790

DangerAoA = 12.0                            // -   
CriticalAoA = 14.0							//   
Maxny = 10.0								// - 
DangerV = 750.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 270.0							// -     
TakeOffV = 195.0							//   
ClimbV = 250.0								//     
DescendV = 230.0							//    
minV = 200.0								// -  
minVDeltaFlaps = 30.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 115.0					// -    
WaterMaxTemperature = 100.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
